18F - Prototyping
Prototyping makes ideas tangible. Test these representations with users before development. This 240-minute exercise covers prototype fidelity, from paper to code. Select the right tools and testing. Prototypes are disposable learning tools, not production drafts. Low-fidelity prototypes test concepts fast. High-fidelity prototypes validate interactions. Avoid common mistakes: over-investing in polish or defending decisions. Create prototypes to answer research questions. Expect insights, not perfect solutions.
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