Structured Design Critique
Get useful feedback, not just opinions. Structured critique focuses discussion on design goals and user needs. It avoids personal preferences. Unstructured critique often becomes unproductive "I like / I don't like" debates.
- Generate actionable feedback focused on design goals.
- Separate personal preference from objective assessment.
- Surface concerns without crushing designer motivation.
- Build team capability for constructive design discussion.
- Actionable feedback focused on design goals.
- Improved design based on objective assessment.
- Stronger team critique capabilities.
Distinguish between preference and assessment. "I don't like blue" is a preference. "Blue on blue has poor contrast" is an assessment. Teach people to ground feedback in principles, not personal taste. When someone says "I prefer," ask "Why?" to uncover the reasoning.
People often want to redesign in real-time. Prevent this. The question isn't "What would you do?" but "Does this work for the goals and users?" Alternative approaches can be explored later, if necessary.
Critique involves vulnerability. If the culture punishes designers for showing their work, they'll hide it until it's "perfect" (which never happens). Create a safe environment. Feedback is about the work, not the person. Acknowledge what works before addressing concerns.
Critique generates input. The designer makes the decisions. If the team votes 7-1 for a change, but the designer disagrees, the designer might be right. They have context that others lack. Critique isn't a democracy.
Start the conversation
Be the first to share your thoughts, experiences, or questions!