Prototyping makes ideas real. It helps you learn by doing. Get fast feedback from your target users. This exercise comes from the LUMA collection.
Duration
2 hours
Group Size
4-8
Category
IDEO
Difficulty
Easy
Build prototypes to test with users and stakeholders. Learn by making. Gather feedback to improve your solutions.
Rapid prototypes ready for testing.
Tangible artifacts for quick validation.
Faster feedback cycles for iteration.
Start with low-fidelity prototypes. Test core assumptions first. Involve users early and often. See failure as a chance to learn. Don't get discouraged if the first prototype doesn't work perfectly – it's part of the process.
Choose promising concepts. Use the "Determine What To Prototype" activity. Pick ideas with high potential.
Build and test prototypes. Use the "Build & Run Prototypes" activity. Create simple prototypes. Focus on key elements.
Capture findings. Use the Prototype Report Card. Document feedback and insights. Note what worked and what didn't.
Iterate. Incorporate feedback. Make focused improvements. Keep testing refined prototypes.
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Before you run the room, you read it. Steal from facilitators who've made every mistake, study the moves that worked, and stockpile exercises you can pull when the agenda goes sideways. Your reading list now is your toolkit later.
A workshop is a sequence of decisions you make before anyone walks in: who's there, what changes by the end, where the energy spikes and dips. Block out the time, name the moves, leave room for the room. Plan tight enough to start, loose enough to follow what actually happens.
The plan meets the room and the room wins. Your job is to read what's actually happening, not what you scripted, and steer with small, specific moves. Hold the timer. Surface the unsaid. Cut what's not landing.
The hour after the workshop is when the value either compounds or evaporates. Capture what surfaced, send the artifacts before momentum dies, and write down the one thing you'd do differently. Run enough sessions and the patterns become a craft.
Workshop tips picked for the rooms you actually run. Three times a week. No "10 tricks for hybrid" listicles, no synergy slides, no hot takes dressed as frameworks.
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