Design

Paper Prototyping

Use paper and scissors for quick concept testing. Create moveable interface elements. Simulate interactions. Test usability before coding.

Duration
45 mins
Group Size
2-4
Category
Design
Difficulty
Easy
Test concepts rapidly. Identify usability issues early and cheaply. Iterate based on feedback. Communicate interaction design clearly.
Paper prototypes. Tangible artifacts. Foundation for testing.
Focus on function, not form—rough sketches are fine. The "computer" must react only as designed. Paper prototyping reveals navigation and information architecture problems quickly. Imperfection invites user critique. Best for interaction flows, not visual design. Test with team members or users. Keep it lo-fi for quick changes. Avoid making it too detailed.

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