Audit accessibility early to avoid costly fixes later. Evaluate against WCAG, user needs, and assistive tech. Finding problems in design is cheaper than fixing them in production.
A list of accessibility barriers with severity ratings.
Test results from assistive technologies.
A prioritized remediation plan.
Automated tools are a starting point. They miss confusing interactions, illogical flow, missing context, and poor labeling. Manual and user testing are essential. If you haven't used a screen reader, prepare to be surprised. What's obvious to sighted users can be opaque to screen reader users. Test early, test often, and test with real users. Keyboard-only navigation exposes poor information architecture and unclear focus states. A bad keyboard experience means a worse screen reader experience. Accessibility issues found during design cost hours to fix. Issues found in production cost days. Issues found after a lawsuit cost millions. Evaluate early and continuously.
Automated Testing (20 minutes). Run accessibility checkers (axe, WAVE, Lighthouse). These find missing alt text, poor contrast, invalid HTML, and missing labels. They catch about 30% of issues, so document everything.
Manual Testing (40 minutes). Test with keyboard only. Can you reach everything? Is focus visible? Is the tab order logical? Test with a screen reader (NVDA, JAWS, VoiceOver). Are labels meaningful? Do interactions make sense? Test color blindness modes. Document all barriers.
Test with Users (40 minutes). Watch disabled users attempt key tasks. Where do they struggle? What's confusing? Even one session reveals major problems.
Prioritize and Plan (20 minutes). Categorize issues as Blocker, Major, or Minor. Create a fix plan, starting with quick wins, then major barriers, and finally minor polish. Assign owners and deadlines.
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Before you run the room, you read it. Steal from facilitators who've made every mistake, study the moves that worked, and stockpile exercises you can pull when the agenda goes sideways. Your reading list now is your toolkit later.
A workshop is a sequence of decisions you make before anyone walks in: who's there, what changes by the end, where the energy spikes and dips. Block out the time, name the moves, leave room for the room. Plan tight enough to start, loose enough to follow what actually happens.
The plan meets the room and the room wins. Your job is to read what's actually happening, not what you scripted, and steer with small, specific moves. Hold the timer. Surface the unsaid. Cut what's not landing.
The hour after the workshop is when the value either compounds or evaporates. Capture what surfaced, send the artifacts before momentum dies, and write down the one thing you'd do differently. Run enough sessions and the patterns become a craft.
Workshop tips picked for the rooms you actually run. Three times a week. No "10 tricks for hybrid" listicles, no synergy slides, no hot takes dressed as frameworks.
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