18F
18F - Prototyping
Prototyping makes ideas tangible. Test these representations with users before development. This 240-minute exercise covers prototype fidelity, from paper to code. Select the right tools and testing. Prototypes are disposable learning tools, not production drafts. Low-fidelity prototypes test concepts fast. High-fidelity prototypes validate interactions. Avoid common mistakes: over-investing in polish or defending decisions. Create prototypes to answer research questions. Expect insights, not perfect solutions.
Duration
4 hours
Group Size
3-8
Category
18F
Difficulty
Easy
Examine a design concept's viability. Use methods like usability testing. Static prototypes get feedback on user intentions. Functional prototypes show user interactions.
<ul><li>Test-ready prototype</li><li>Tangible feedback artifact</li><li>Validated concepts</li></ul>
For government workshops: This exercise has no Paperwork Reduction Act (PRA) implications. The PRA exempts direct observation and non-standardized conversations.
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