Participants explore prototypes in a "gallery walk." They discuss interesting examples of prototypes, mockups, or early-stage designs. This activity helps teams see prototyping as a tool for learning and communication. Exposure to diverse prototypes expands creative toolkits and reduces fear around experimentation.
Duration
15 mins
Group Size
6-20
Category
Prototyping
Energy
4
Inspire creative thinking about prototyping approaches Build excitement for hands-on making and experimentation Create shared understanding of prototyping as a learning tool Generate energy and curiosity about different prototype formats Help participants
The team feels energized and inspired by prototyping. They gain shared vocabulary and feel more comfortable with hands-on building. Participants reference examples and inspiration during their prototyping work. They increase comfort with low-fidelity prototypes.
Digital gallery: Show screenshots of digital prototypes and wireframes. Physical objects: Display prototype objects and models. Video examples: Show short clips of prototype testing. Failure gallery: Focus on prototypes that didn't work. This can highlight the value of learning from mistakes.
Choose diverse examples. Include paper sketches, cardboard models, and digital wireframes. Show both polished and rough prototypes. Encourage participants to guess what each prototype was testing. Focus on learning.
Display 6-8 prototype examples. Use photos, objects, sketches, or digital mockups.
Participants walk around, gallery-style. Spend 1-2 minutes at each station.
Discuss what they notice and what the prototype might be testing.
Set the scene (2 min): Explain that prototypes come in many forms.
Gallery walk (10 min): Participants move in pairs, discussing what they see.
Quick share (2 min): Each pair shares one interesting observation.
Connect to work (1 min): Link observations to the prototyping work ahead.
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Before you run the room, you read it. Steal from facilitators who've made every mistake, study the moves that worked, and stockpile exercises you can pull when the agenda goes sideways. Your reading list now is your toolkit later.
A workshop is a sequence of decisions you make before anyone walks in: who's there, what changes by the end, where the energy spikes and dips. Block out the time, name the moves, leave room for the room. Plan tight enough to start, loose enough to follow what actually happens.
The plan meets the room and the room wins. Your job is to read what's actually happening, not what you scripted, and steer with small, specific moves. Hold the timer. Surface the unsaid. Cut what's not landing.
The hour after the workshop is when the value either compounds or evaporates. Capture what surfaced, send the artifacts before momentum dies, and write down the one thing you'd do differently. Run enough sessions and the patterns become a craft.
Workshop tips picked for the rooms you actually run. Three times a week. No "10 tricks for hybrid" listicles, no synergy slides, no hot takes dressed as frameworks.
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