Get-to-Know-You
Desert Island Apps
Imagine you're stranded on a desert island with internet. The catch? You can only keep a few apps. This activity reveals what people value in digital tools. It sparks discussion about essential features.
Duration
10 mins
Group Size
4-20
Category
Get-to-Know-You
Energy
4
- Identify what makes apps truly essential versus merely convenient - Understand different user priorities and use cases within the team - Practice making design trade-offs under constraints - Generate discussions about core functionality and feature prioritization
Team members gain a clear understanding of essential functionality. They gain insights into different priorities. This activity improves the ability to make design decisions under constraints.
To focus on work, try a work-only version. This provides a different perspective. Adapt by modifying the scenario to focus on work-related apps.
Clarify if participants should consider work-related apps or all apps. Encourage detailed explanations. Notice patterns between roles and app choices.
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