Decide

Make the call

For a decision with two or three real options and someone who owns it. The room lays out the case for and against each one, shows its support with a hand, and the decider decides out loud.

90 minutes, in person. Serves 8 to 12.

How to run it

  1. Check-in

    10 min

    Say what the room will leave with and point to the three steps on the wall. Then ask: "In one sentence: what do you need from the next ninety minutes?" Take answers in any order, not round the circle. If someone passes, move on.

  2. T-Chart

    20 min

    Options charted: each option, up to three

    Before you start, say who the decider is: the person who owns this decision. Write the decision at the top of the wall as a question, then draw a T for each option, up to three, with "For" on one side and "Against" on the other. Everyone writes points for both sides of every option in silence, one point per note. "The best case against an option is worth as much as the best case for it." Then everyone reads the wall and stacks duplicates. The option with the strongest For side and the thinnest Against side leads.

    The full T-Chart exercise

  3. Fist of Five

    20 min

    Options tested: the two leading options, one after the other

    Test the two leading options, one after the other. Read the option out as a proposal: "We go with [option]." On three, everyone holds up a hand at once: five fingers to champion it, three to live with it, one to object, a fist to block. Count the hands out loud. Then hear only the people showing two fingers or fewer: what would they need to change to get to three? Write each answer on that option's T. Nobody else speaks yet.

    The full Fist of Five exercise

  4. Decider Vote

    25 min

    Cases heard against: the two strongest cases against the leading option, a minute each

    Give the decider the T-charts and the hand counts. Before deciding, the decider asks anyone in the room for the two strongest cases against the leading option, a minute each. Then the decider puts a large dot on their choice and says why in two or three sentences, naming what they weighed. Ask the room: "What do you need from the decider to commit to this, even if you'd have chosen differently?" Write the answers beside the decision; they're part of it.

    The full Decider Vote exercise

  5. Commit: who does what by when

    15 min

    Each result the room produced needs an owner. The owner writes "I will [what] by [when]" on a card, reads it out and sticks it under the result. Only owners speak. If a result has no owner, say so: "Nobody owns this yet." Write that on the wall too, so it leaves the room as an open item rather than a quiet gap.

    In the 90 also: Ask each owner one question: "What could stop this?" One sentence back. If the answer is another person, that person is in the commitment too.

Decider Vote comes from the Google Ventures design sprint.