Intervention Cards
One suit of the deck

Group Dynamics.

For the rooms pulling in four directions at once.

8 moves
In this suit
01

Tension between participants

Conflict Brewing

I'm sensing some different perspectives. Let's pause and understand each position.

Pull this card
02

Everyone agreeing too easily

Groupthink

Let's stress-test this. What could go wrong? Play devil's advocate.

Pull this card
03

Discussion wandering

Off-Topic Drift

Great point - let's add to parking lot. Back to our main question...

Pull this card
05

Discussion expanding beyond session scope

Scope Creep

"Great thinking - that's beyond today's scope. Let's capture it for future discussion."

Pull this card
06

Group can't commit to a decision

Decision Paralysis

"Let's dot-vote on top 3 options, then discuss the winner."

Pull this card
07

Two participants arguing heatedly, voices raised

Open Conflict Erupts

Strong feelings here - let's pause. [Name], say what you're concerned about. [Name], tell me what you heard. Let's aim at the problem, not each other.

Pull this card
08

Group frustrated in the messy middle, can't converge

The Groan Zone

This frustration is normal - it's the messy middle where perspectives collide, and it's where breakthroughs happen. Let's start with what these ideas have in common.

Pull this card
The other suits
Simple & effective

How the cards work

01

Recognize the moment

Each card is triggered by a specific challenge you're watching unfold in the room — a silence, a dominator, a stalled decision.

02

Pull the move

Each card gives you an exact phrase to say, plus detailed tips and a prevention strategy for next time.

03

Take action

Use the quick response on the spot, or choose an alternative that fits your room. Back on track in seconds.

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