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Browse 380+ exercises, ready-made workshops, and a drag-and-drop planner, everything you need to run sessions your team will actually enjoy.
Exercises
Discover 383+ facilitation exercises to energize your workshops, foster collaboration, and drive meaningful outcomes.
A/B Test Design Studio
A/B testing turns opinions into evidence. But poorly designed tests waste time. This exercise teaches you to design A/B tests that provide real answer...
IDEO - Explore Scalability
Scaling can be exciting, but requires careful planning. This exercise helps you explore your objectives and opportunities before you commit to scaling...
IDEO - Power Mapping
Power Mapping helps teams reflect on power dynamics and how it should be shared among stakeholders. It's crucial for equity-centered design, helping t...
Crazy 8s
Crazy 8s is a rapid ideation exercise using time constraints and sketching. Generate eight distinct solution ideas in eight minutes. This forces quick...
IDEO - Keep Getting Feedback
Collecting feedback from your users is essential. It's a continuous process that keeps your design user-centered as you move forward. Regular feedback...
18F - Hopes And Fears
Hopes and Fears surfaces team expectations and concerns. Use it at project kickoff or during major transitions. Participants write down their hopes (d...
IDEO - Rapid Prototyping
Prototyping makes ideas real. It helps you learn by doing. Get fast feedback from your target users. This exercise comes from the LUMA collection.
18F - Content Highlighter Testing
Content Highlighter Testing is a fast usability method. Users highlight text, marking clear parts in one color and confusing parts in another. This ex...
Team Role Exploration
Misunderstandings about roles cause conflict. This exercise clarifies responsibilities, expectations, and decision authority. Ambiguous roles create d...
User Flow Wireframing
Map user journeys at low fidelity before debating visual design. User flow wireframing exposes steps to achieve goals, revealing gaps and friction. Mo...
18F - Archetypes
Archetypes are user representations based on research. They synthesize qualitative data into actionable profiles. Unlike assumption-based personas, ar...
Responsive Design Scenario Planning
Design for real devices and contexts. Don't rely on abstract breakpoints. Map actual use cases across screen sizes. Then, design appropriate experienc...
Design Vision
A design vision defines success before building. It's not a mood board, but a 'north star.' This exercise clarifies the visual and experiential direct...
SDT-Brainstorming
This exercise helps teams generate a wide range of ideas. Participants first brainstorm individually, then share and build on each other's thoughts. F...
IDEO - Ways To Grow Framework
This chart helps you understand how new concepts might require your organization to grow. It's a simple way to visualize the challenges ahead.
Abstraction Laddering
Escape tunnel vision using abstraction laddering. Move between strategic "why" and tactical "how" levels. Teams often get stuck at one level, missing ...
Vision To Execution Mapping
It's common to see strategies fail in the "middle distance." The vision is clear, and the tasks are clear, but the path between them isn't. Vision-to-...
LUMA - System Usability Scale
The System Usability Scale (SUS) offers a quick way to measure usability using a 10-question survey. It provides a reliable usability score, allowing ...