The Canvas Directory
Product canvases.
From vision to backlog: canvases that make a product bet explain itself before it costs anything.
Opportunity Canvas
One page that makes a product idea defend itself before it becomes a roadmap line.
by Jeff Patton, 2016

Product Vision Board
Vision on top, then target group, needs, product, and business goals. Five boxes between a slogan and a strategy.
by Roman Pichler, 2011 · romanpichler.com

Product Canvas
The bridge between vision and backlog: personas and big picture on one side, the next goal's details on the other.
by Roman Pichler, 2012 · romanpichler.com

Strategy Blueprint
Six fields that force a strategy to say something: challenges, aspirations, focus areas, guiding principles, activities, outcomes.
by Jim Kalbach, 2015 · experiencinginformation.com
Lean UX Canvas
Eight boxes that stop a team designing a solution before it has agreed on the problem.
by Jeff Gothelf, 2019
Example Mapping
Four colours of index card that turn a vague user story into rules, examples, and the questions nobody can answer yet.
by Matt Wynne (Cucumber), 2015
4-Corners Sketching
Four questions about user, task, and workflow, answered before a single interface gets sketched.
by Austin Govella (PXD.GD), 2019
Concept Map
A node-and-labeled-link diagram where every connection has to read as a sentence, not just a line.
by Joseph D. Novak & Miro (IHMC), 1972
Conversational Design Canvas
A seven-cell canvas for a chatbot or voice agent's persona, intents, and failure handling.
by Andreas Martin (FHNW)
Creative Matrix
A grid that forces one idea at every category-by-segment intersection instead of free brainstorming.
by Patrick van der Pijl & Business Models Inc. (Design a Better Business), 2012
Data Landscape Canvas
Four quadrants — owned, earned, paid, public data — rated by availability, to check a data product has data.
by Martin Szugat (Datentreiber GmbH)
Experiment Canvas
Six boxes that turn a risky assumption into a falsifiable test with a recorded verdict.
by Ash Maurya (Design a Better Business), 2016
Game Design Canvas
A seven-cell canvas that breaks a game down to player, core loop, mechanics, and the feeling it leaves.
by Edugametion
Heuristic Evaluation Board
Three to five evaluators independently score a product against Nielsen's 10 usability heuristics, then merge findings.
by Jakob Nielsen & Nielsen Norman Group, 1994
Prototype Canvas
Five boxes that turn one promise from the value proposition into a testable brief.
by Patrick van der Pijl & Business Models Inc. (Design a Better Business)
Quality Planning Canvas
Four boxes for defining what quality means for a feature, before any code gets written.
by WE WILL TECH
Riskiest Assumption Canvas
A Jenga-tower grid that sorts assumptions to find the one that collapses everything.
by Patrick van der Pijl & Business Models Inc. (Design a Better Business)
UX Research Repository
A tagged, searchable board of past research findings, so studies stop getting quietly re-run.
by Shipra Kayan & Miro
Validation Canvas
A four-box log for tracking each riskiest-assumption experiment and whether it held up.
by Ash Maurya & Design a Better Business
Wall Of Ideas
A rapid-fire trigger-question sprint that floods a wall with sticky notes fast.
by Patrick van der Pijl & Design a Better Business, 2016
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Recent Comments (3)
This workshop was incredibly effective for our remote team! We adapted it slightly for a virtual setting and it worked wonderfully. The key was breaking into smaller breakout rooms.
Great resource! One tip: prepare all materials the day before to avoid any last-minute rushes.
Used this for our quarterly planning session. The structured approach really helped us stay on track!